In this project we ask - what determines the ability of a
virus to infect some hosts but not others? Working with
evolutionary biologist Ben Longdon, we're developing a
citizen science project using visual programming, craft,
tangible interfaces and games to explore virus host shifts -
where a virus jumps from one host species to another.
Work in progress:
Here are some early online prototypes trialling game mechanics and ideas for worlds we can build a game in.
Running a genetic simulation of a host population
exposed to a virus and generating a phylogenetic
tree visualisation of the species that emerge. The
purpose of this prototype is to balance the model
parameters and see how fast it changes as we tweak
the hosts immunity fitness function.
Procedurally generating the 3D shapes we need to
describe the pylogenetic tree.
Attempting to generate a spherical capsid protein
as a way to combine simple rules to
create complex shapes.
In this 3D prototype world there are two species
capable of spreading a virus between them, one
mobile (insects) the other stationary (plants).
Testing a randomly generated spatial network where
the connected nodes can infect each other. The SIRS
disease model it's based on
susceptable (yellow), infected (red) and immune
(green) and then back to susceptable again as the
immunity wears off.