This site contains the prototypes and experiments
for VirusCraft, a
Wellcome Trust funded research project combining tangible
interfaces, craft and computer games to explore the work
Longdon, who is researching virus host shifts: what
determines the ability of a virus to infect some hosts but
Here are some early online prototypes trialling game mechanics and ideas for worlds we can build a game in.
Building a world for hosts to populate from an 80 sided Pentakis icosidodecahedron. Each triangle is a modular section of terrain designed to fit together.
Futher development of the visual style, and using a modified form of the single receptor evolution model where the host's ranges are fixed and adding a health parameter.
A new virus crafting tool and a world that your virus can infect. Try and create a virus that lasts as long as possible without dying out or killing all the hosts.
The multi species
disease model, with populations contrained by islands and continents.
The multi species
virus infection prototype, wrapped around a world sphere by converting from cartesian to spherical coordinates.
Running a genetic simulation of a host population
exposed to a virus and generating a phylogenetic
tree visualisation of the species that emerge. The
purpose of this prototype is to balance the model
parameters and see how fast it changes as we tweak
the hosts immunity fitness function.
Procedurally generating the 3D shapes we need to
describe the pylogenetic tree.
Attempting to generate a spherical capsid protein
as a way to combine simple rules to
create complex shapes.
In this 3D prototype world there are two species
capable of spreading a virus between them, one
mobile (insects) the other stationary (plants).
Testing a randomly generated spatial network where
the connected nodes can infect each other. The SIRS
disease model it's based on
susceptable (yellow), infected (red) and immune
(green) and then back to susceptable again as the
immunity wears off.